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haversine

bespoke simulations and refurbished automatons

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pathfinding

There is one post filed in pathfinding.

Deep Distance Field Pathfinding

  Fancy name aside, here’s a tiny writeup on the custom steering-based pathfinding system I developed for BioGrid and implemented on the GPU using OpenCL. I wanted to avoid using classic algorithms like A*, because the number of creatures and potential effectors on a creature might be rather large, especially considering that the creatures themselves will be […]

February 6, 2017 | Comment

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